local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.MainID = 72158
L0_1.ActorAlias = "72158"
L1_1 = {}
L1_1.q7215808 = 7215808
L1_1.q7215806 = 7215806
L1_1.q7215801 = 7215801
L1_1.q7215810 = 7215810
L1_1.q7215813 = 7215813
L1_1.q7215811 = 7215811
L1_1.q7215815 = 7215815
L1_1.q7215816 = 7215816
L1_1.q7215812 = 7215812
L1_1.q7215814 = 7215814
L1_1.q7215802 = 7215802
L1_1.q7215807 = 7215807
L1_1.q7215803 = 7215803
L1_1.q7215809 = 7215809
L1_1.q7215804 = 7215804
L1_1.q7215805 = 7215805
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3180
L2_1.alias = "Npc3180"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3180Data = L2_1
L2_1 = {}
L2_1.id = 3181
L2_1.alias = "Npc3181"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3181Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 721589901
L3_1.audioEvtName = ""
L3_1.duration = 3
L2_1[1] = L3_1
L1_1.Paimon01 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 721589902
L3_1.audioEvtName = ""
L3_1.duration = 3
L4_1 = {}
L4_1.dialogID = 721589903
L4_1.audioEvtName = ""
L4_1.duration = 3
L5_1 = {}
L5_1.dialogID = 721589904
L5_1.audioEvtName = ""
L5_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.Paimon02 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 721589905
L3_1.audioEvtName = ""
L3_1.duration = 3
L4_1 = {}
L4_1.dialogID = 721589906
L4_1.audioEvtName = ""
L4_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Paimon03 = L2_1
L2_1 = {}
L3_1 = {}
L3_1.dialogID = 721589907
L3_1.audioEvtName = ""
L3_1.duration = 3
L4_1 = {}
L4_1.dialogID = 721589908
L4_1.audioEvtName = ""
L4_1.duration = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.Paimon04 = L2_1
L2_1 = {}
L3_1 = CutsceneType
L3_1 = L3_1.TIME_LINE_PREFAB
L2_1.type = L3_1
L2_1.castListPath = ""
L2_1.resPath = ""
L2_1.canSkip = false
L3_1 = CutsceneInitPosType
L3_1 = L3_1.FREE
L2_1.startPosType = L3_1
L3_1 = {}
L3_1.x = 0
L3_1.y = 0
L3_1.z = 0
L2_1.startOffset = L3_1
L2_1.keepCamera = false
L1_1.CutsceneData = L2_1
L0_1.Datas = L1_1
return L0_1
